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Bill Magee
Rockstar reported "Layoffs" at odds with Scots gaming sector success


Reports of Rockstar Games, the studio behind mega-hit Grand Theft Auto, instigating layoffs that affect its global hub in Edinburgh have hit an otherwise globally-renowned Scottish gaming sector that continues to outplay the rest of the UK.

The Scots Capital, along with Dundee and Glasgow, collectively represent a global centre for the phenomenally successful GTA franchise out of New York City with owners Take-Two Interactive Software Inc. T2 developer, publisher and marketer of interactive entertainment, enjoying an overall market capitalization of around $10 billion and counting.

However, reported layoffs have triggered legal action and with it union outrage although the GTA parent company strongly denies the allegations. The Daily Record report claims it includes those on Rockstar-sponsored visas plus employees with medical conditions now facing the loss of vital workplace healthcare.


Rockstar North Edinburgh Global Hub

Such instability comes only months ahead of the release of GTA 6 that's predicted to be the biggest gaming launch in history forecast to generate over a $1 billion (761.5m pnds stg).

Although it has faced delays with release pushed back to spring 2026 triggering a near 7 per cent drop in stock. T2's share price remains solidly at around $250.

Two years ago Scotland's gaming sector jobs growth easily outshone the rest of the UK, reported DIGIT News, adding an estimated 350 million pnds stg to the country's economy.

Digital Media & Gaming Expertise Wide Recognition

A (RE)play report from Knight Frank revealed a Scots gaming sector jobs growth rise by 60 per cent. Dundee has a 60m pnds stg state-of-the-art Esports Arena capable of hosting up to 4,000 spectators, with Abertay University the UK's first centre for excellence in computer games excellence.

The firm's Alasdair Steele, head of Scotland Commercial, described Dundee as being "widely recognised" for its expertise in digital media and gaming.

Scotland enjoys a strong track record with GTA and Lemmings among iconic games developed along with 4J Studios producing Minecraft for consoles. Abertay represents a big driver of the country's enduring gaming success, ranked number one in Europe for video game education.

It represents the nucleus of what has been described as a "Scots Digital Powerhouse" aiming at doubling finances with a thriving financial technology (fintech) sector expected to boost its assets-under-management from 690 million pnds stg to 1 trillion.

Of course, there's another side to gaming having previously written of Tam, a typical Scots teenager fitting the category of "Digital Native" with time on his hands or rather at his fingertips.



A bright kid good at science and maths ideally destined to go far attracting a high-grade salary and with its personal lifestyle. Unfortunately, college or university are in limbo as he spends an inordinate number of hours - whatever the time of day but especially through the night - engrossed in a virtual world playing online and video gaming.

Tam's good at it and often wins but like any addiction it has all but taken over his young life to the point where the 18-year-old hardly goes out, and he is getting rather pasty looking as other online players become his new "pals" and those nearby and at senior school take a back seat.

Gaming experts GTA BOOM of Las Vegas, viewed as the complete resource for all games in the GTA series, are on record as a strong critic of Rockstar's approach. Founder Mat Gibbs has claimed GTA is a prime example of Rockstar Games' "unapologetic approach" to game design.

Gaming Disorder

"Despite the varying efforts of crime depicted in each title it's clear that breaking the law is a central theme of the franchise," he added.

Gender ratio of gaming remains at around 59/41 per cent respectively, reports Statista although society still views it as a predominantly male pursuit.

Widespread availability of internet access and mobile devices are considered to significantly contribute to what's become known as "gaming disorder".

The World Health Organisation has labelled gaming as a "real mental disorder" placing it in the ICD-11 (International Classification of Diseases). WHO goes on: "..a pattern of gaming behaviour characterised by impaired control" where gaming takes precedence over other interests and daily activities as it continues to escalate negatively.



A quarter of a century ago a friend's then 15-year-old son demonstrated GTA 1 to me - as he casually ran over a pedestrian or two walking on a sidewalk with his fancy automobile" he beamed: "Looks like I'm going to win this game!" In that virtual moment it was all that mattered to this digital native...


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